Fix for #1 Show unattached lights

This patch will allow lights that have not yet been added to a
group to be manipulated on their own, potentially opening up for
support for adding lights to groups from the ui.
master
Micke Nordin 4 years ago
parent a6f2e69e2e
commit d6bfe8dcef
Signed by: micke
GPG Key ID: 014B273D614BE877

@ -88,9 +88,15 @@ class Hui(wx.Frame):
""" """
self.SetTitle("Tinge - {}".format(self.cur_bridge.m_name)) self.SetTitle("Tinge - {}".format(self.cur_bridge.m_name))
bridge_btn: wx.Button = wx.Button(self.pnl, label="All Bridges") bridge_btn: wx.Button = wx.Button(self.pnl, label="All Bridges")
group_label: wx.StaticText = wx.StaticText(self.pnl, label=" ⚯ Groups ⚯ ", style=wx.ALIGN_CENTER)
unattached_label: wx.StaticText = wx.StaticText(self.pnl, label=" ⚬ Unattached lights ⚬ ", style=wx.ALIGN_CENTER)
has_unattached: bool = len(self.cur_bridge.unattached_lights) > 0
self.sizer.Add(bridge_btn, 0, wx.EXPAND) self.sizer.Add(bridge_btn, 0, wx.EXPAND)
self.Bind(wx.EVT_BUTTON, self.Bind(wx.EVT_BUTTON,
lambda event: self.add_bridges(), bridge_btn) lambda event: self.add_bridges(), bridge_btn)
if has_unattached:
self.sizer.Add(group_label, 0, wx.EXPAND)
for group in groups: for group in groups:
inner_sizer: wx.BoxSizer = wx.BoxSizer(orient=wx.HORIZONTAL) inner_sizer: wx.BoxSizer = wx.BoxSizer(orient=wx.HORIZONTAL)
groupid: int = group.get_id() groupid: int = group.get_id()
@ -101,12 +107,33 @@ class Hui(wx.Frame):
inner_sizer.Add(toggle_btn, 1, wx.EXPAND) inner_sizer.Add(toggle_btn, 1, wx.EXPAND)
self.Bind(wx.EVT_BUTTON, self.Bind(wx.EVT_BUTTON,
lambda event, mgroupid=groupid: self.toggle_group(mgroupid), toggle_btn) lambda event, mgroupid=groupid: self.toggle_group(mgroupid), toggle_btn)
label: str = str(group) label: str = "{}".format(str(group))
group_btn: wx.Button = wx.Button(self.pnl, label=label, style=wx.BU_LEFT) group_btn: wx.Button = wx.Button(self.pnl, label=label, style=wx.BU_LEFT)
inner_sizer.Add(group_btn, 4, wx.EXPAND) inner_sizer.Add(group_btn, 4, wx.EXPAND)
self.Bind(wx.EVT_BUTTON, self.Bind(wx.EVT_BUTTON,
lambda event, mgroupid=groupid: self.goto_group(mgroupid), group_btn) lambda event, mgroupid=groupid: self.goto_group(mgroupid), group_btn)
self.sizer.Add(inner_sizer, 0, wx.EXPAND) self.sizer.Add(inner_sizer, 0, wx.EXPAND)
if has_unattached:
self.sizer.Add(unattached_label, 0, wx.EXPAND)
for light in self.cur_bridge.unattached_lights:
inner_sizer = wx.BoxSizer(orient=wx.HORIZONTAL)
lightid: int = light.get_id()
icon: str = self.m_off_icon
if light.is_on():
icon = self.m_on_icon
elif not light.is_reachable():
icon = self.m_unreachable_icon
toggle_btn: wx.Button = wx.Button(self.pnl, label=icon)
inner_sizer.Add(toggle_btn, 1, wx.EXPAND)
self.Bind(wx.EVT_BUTTON,
lambda event, mlightid=lightid: self.toggle_light_and_goto_group(mlightid, lights),
toggle_btn)
label: str = "{}".format(light)
light_btn: wx.Button = wx.Button(self.pnl, label=label, style=wx.BU_LEFT)
inner_sizer.Add(light_btn, 4, wx.EXPAND)
self.Bind(wx.EVT_BUTTON,
lambda event, mlightid=lightid: self.add_single_light(mlightid, True), light_btn)
self.sizer.Add(inner_sizer, 0, wx.EXPAND)
def add_manual_discovery_dialog(self) -> bool: def add_manual_discovery_dialog(self) -> bool:
self.sizer.Clear(delete_windows=True) self.sizer.Clear(delete_windows=True)
@ -164,20 +191,27 @@ class Hui(wx.Frame):
self.sizer.Add(inner_sizer, 0, wx.EXPAND) self.sizer.Add(inner_sizer, 0, wx.EXPAND)
@redraw @redraw
def add_single_light(self, lightid: int): def add_single_light(self, lightid: int, unattached: bool = False):
"""Call back for light button """Call back for light button
Args: Args:
lightid (int): The light id of the light to display lightid (int): The light id of the light to display
unattached (bool, optional): Is the light unattached to any group?
""" """
light: HueLight = self.cur_bridge.get_light_by_id(lightid) light: HueLight = self.cur_bridge.get_light_by_id(lightid)
self.SetTitle("Tinge - {}".format(light)) self.SetTitle("Tinge - {}".format(light))
is_on: bool = light.is_on() is_on: bool = light.is_on()
group: HueGroup = self.cur_group if unattached:
group_btn: wx.Button = wx.Button(self.pnl, label=str(group)) group_btn: wx.Button = wx.Button(self.pnl, label=str(self.cur_bridge))
self.sizer.Add(group_btn, 0, wx.EXPAND) self.sizer.Add(group_btn, 0, wx.EXPAND)
self.Bind(wx.EVT_BUTTON, self.Bind(wx.EVT_BUTTON,
lambda event: self.goto_group(self.cur_group.get_id()), group_btn) lambda event: self.add_groups(self.cur_bridge.get_groups()), group_btn)
else:
group: HueGroup = self.cur_group
group_btn: wx.Button = wx.Button(self.pnl, label=str(group))
self.sizer.Add(group_btn, 0, wx.EXPAND)
self.Bind(wx.EVT_BUTTON,
lambda event: self.goto_group(self.cur_group.get_id()), group_btn)
# Toggle # Toggle
icon: str = self.m_off_icon icon: str = self.m_off_icon
if is_on: if is_on:
@ -229,7 +263,7 @@ class Hui(wx.Frame):
rename_btn: wx.Button = wx.Button(self.pnl, label="Rename") rename_btn: wx.Button = wx.Button(self.pnl, label="Rename")
self.sizer.Add(rename_btn, 0, wx.EXPAND) self.sizer.Add(rename_btn, 0, wx.EXPAND)
self.Bind(wx.EVT_BUTTON, self.Bind(wx.EVT_BUTTON,
lambda event, mlightid=lightid: self.rename_light_and_goto_light(mlightid), lambda event, mlightid=lightid: self.rename_light_and_goto_light(mlightid, unattached),
rename_btn) rename_btn)
delete_btn: wx.Button = wx.Button(self.pnl, label="Delete") delete_btn: wx.Button = wx.Button(self.pnl, label="Delete")
self.sizer.Add(delete_btn, 0, wx.EXPAND) self.sizer.Add(delete_btn, 0, wx.EXPAND)
@ -324,7 +358,7 @@ class Hui(wx.Frame):
self.cur_group = group self.cur_group = group
self.add_lights(group.get_lights()) self.add_lights(group.get_lights())
def rename_light_and_goto_light(self, lightid): def rename_light_and_goto_light(self, lightid, unattached: bool = False):
"""Combo call back to rename a light and display that light again """Combo call back to rename a light and display that light again
Args: Args:
@ -333,7 +367,7 @@ class Hui(wx.Frame):
newname: str = self.get_text_answer_from_modal("Set new name", "New name:") newname: str = self.get_text_answer_from_modal("Set new name", "New name:")
if newname: if newname:
self.cur_bridge.get_light_by_id(lightid).rename(newname) self.cur_bridge.get_light_by_id(lightid).rename(newname)
self.add_single_light(lightid) self.add_single_light(lightid, unattached)
def set_brightness(self, event: wx.ScrollEvent, lightid: int): def set_brightness(self, event: wx.ScrollEvent, lightid: int):
"""Call back for brightness slider """Call back for brightness slider

@ -31,7 +31,15 @@ class HueBridge:
self.m_lights: list[HueLight] = self.discover_lights() self.m_lights: list[HueLight] = self.discover_lights()
self.discover_new_lights() self.discover_new_lights()
self.m_new_lights: list[HueLight] = self.get_new_lights() self.m_new_lights: list[HueLight] = self.get_new_lights()
self.unattached_lights: list[HueLight] = list()
self.m_groups: list[HueGroup] = self.discover_groups() self.m_groups: list[HueGroup] = self.discover_groups()
for light in self.get_lights():
is_in_group: bool = False
for group in self.get_groups():
if group.is_light_in_group(light.get_id()):
is_in_group = True
if not is_in_group:
self.unattached_lights.append(light)
else: else:
self.m_lights: list[HueLight] = list() self.m_lights: list[HueLight] = list()
self.m_new_lights: list[HueLight] = list() self.m_new_lights: list[HueLight] = list()
@ -201,7 +209,8 @@ class HueBridge:
if not self.get_light_by_id(int(lightid)): if not self.get_light_by_id(int(lightid)):
lightpath: str = "{}/lights/{}".format(self.m_username, int(lightid)) lightpath: str = "{}/lights/{}".format(self.m_username, int(lightid))
lightresponse = make_request(self.m_ipaddress, lightpath) lightresponse = make_request(self.m_ipaddress, lightpath)
newlights.append(HueLight(int(lightid), lightresponse.json(), self.get_ipaddress(),self.get_user())) newlights.append(
HueLight(int(lightid), lightresponse.json(), self.get_ipaddress(), self.get_user()))
return newlights return newlights
def get_user(self) -> str: def get_user(self) -> str:
@ -224,4 +233,4 @@ class HueBridge:
self.m_lights.remove(light) self.m_lights.remove(light)
def is_reachable(self): def is_reachable(self):
return self.m_is_reachable return self.m_is_reachable

@ -142,6 +142,13 @@ class HueGroup:
on = True on = True
return on return on
def is_light_in_group(self, lightid: int) -> bool:
is_in_group: bool = False
for light in self.get_lights():
if light.get_id() == lightid:
is_in_group = True
return is_in_group
def remove_light(self, light: HueLight): def remove_light(self, light: HueLight):
"""Remove a light """Remove a light
""" """

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